It’s ridiculous, because KITT’s “turbo boost” (the official name for jumping) allows it to jump high in the air from a dead stop, as if the top-secret car were equipped with the latest in cutting-edge lowrider technology. You’ll occasionally need to jump over some crates, enter “ski-mode” (the official name for KITT’s ability to drive on two wheels) to drive across a beam, and then jump from roof to roof just to access a target area. This is because Knight Rider, especially in the latter half of the game, expects you to use strange routes to access its many areas. Often, the only challenge in the game comes from figuring out exactly where you’re supposed to go. The “hard” difficulty setting makes things a little more challenging, but on the easy or normal settings, you can finish all the game’s missions in one or two tries. It’s usually not very difficult–in fact, for some reason, the time limits are really only a factor in the training missions. The game is full of time limits, requiring you to “Stop that helicopter!” or “Get to the transmission station!” in some short period of time. Most missions will require you to chase a helicopter or another car, drive around a compound and scan buildings, or both. Knight Rider isn’t a bad game–it’s just too short and too repetitive. Unfortunately, you often have to do both in any given mission. It is also similar to Carmageddon 3 in that the racing sections are fun, but the exploration sections are tedious. In this respect, it is similar to SCi’s violent car-combat game Carmageddon 3. Knight Rider has two types of missions: those that require you to race, and those that require you to explore. The levels are laid out like stunt courses. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that’s almost like a cross between a traditional racer and a platform-jumping action game. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. Knight Rider might not seem like the most obvious licensed property to base a game on.
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